flipper firmware version war unter 0.102.3
PS C:\01_Installation\12_qFlipper\flipperzero-ufbt\meineAnwendung> ufbt -h scons: Entering directory `C:\Users\Stefan\.ufbt\current\scripts\ufbt' Configuration variables:
VERBOSE: Print full commands (yes|no)
default: False actual: False
FORCE: Force target action (for supported targets) (yes|no)
default: False actual: False
OTHER_ELF: Path to prebuilt ELF file to debug ( /path/to/OTHER_ELF )
default: actual:
OPENOCD_OPTS: Options to pass to OpenOCD
default: actual:
BLACKMAGIC: Blackmagic probe location
default: auto actual: auto
SWD_TRANSPORT: SWD interface adapter type (auto|cmsis-dap|stlink|blackmagic_usb|blackmagic_wifi)
default: auto actual: auto
SWD_TRANSPORT_SERIAL: SWD interface adapter serial number
default: auto actual: auto
APPID: Application id
default: actual:
UFBT_APP_DIR: Application dir to work with ( /path/to/UFBT_APP_DIR )
default: actual: C:\01_Installation\12_qFlipper\flipperzero-ufbt\meineAnwendung
FLIP_PORT: CDC Port of Flipper to use, if multiple are connected
default: auto actual: auto
STRICT_FAP_IMPORT_CHECK: Enable strict import check for .faps (yes|no)
default: True actual: True
TASKS:
(* - not supported yet)
launch: Upload and start application over USB vscode_dist: Configure application in current directory for development in VSCode. create: Copy application template to current directory. Set APPID=myapp to create an app with id 'myapp'.
Building:
faps: Build all FAP apps fap_{APPID}, launch APPSRC={APPID}: Build FAP app with appid={APPID}; upload & start it over USB cdb: regenerate "compile_commands.json" file (for IDE integration)
Flashing & debugging:
flash, *jflash: Flash firmware to target using SWD probe. See also SWD_TRANSPORT, SWD_TRANSPORT_SERIAL flash_usb, flash_usb_full: Install firmware using self-update package debug, debug_other, blackmagic: Start GDB devboard_flash: Update WiFi dev board. Supports ARGS="..." to pass extra arguments to the update script, e.g. ARGS="-c dev"
Other:
cli: Open a Flipper CLI session over USB lint: run linter for C code format: reformat C code
How to create a new application:
1. Create a new directory for your application and cd into it. 2. Run `ufbt vscode_dist create APPID=myapp` 3. In VSCode, open the folder and start editing. 4. Run `ufbt launch` to build and upload your application.
How to open a shell with toolchain environment and other build tools:
In your shell, type "eval `ufbt -s env`".
How to update uFBT SDK:
Run "ufbt update" to fetch latest SDK. You can also specify branch, target and/or channel options. See "ufbt update -h" for details.
Use scons -H for help about SCons built-in command-line options.